Roblox stock soars 16% after revenue beat, strong user growth
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User and engagement numbers were also strong for gaming platform Roblox, with daily active users up 41% year over year, and hours engaged up 58%.
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July 31, 2025
04:09 PM
CNBC
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In this articleRBLX your favorite stocksCREATE FREE ACCOUNTThiago Prudêncio | Sopa Images | Lightrocket | Getty ImagesRoblox stock soared 16% on Thursday after the company reported second-quarter revenue that beat expectations amid strong user growth.The gaming platform saw $1.44 billion in net bookings, up 51% over the year prior
Analysts polled by LSEG expected $1.24 billion in net bookings for the quarter.User and engagement numbers were also strong for the company, with daily active users at 111.8 million, up 41% year over year, and hours engaged at 27.4 billion, up 58%.StreetAccount expected 106 million DAUs."Our year on year growth this quarter is a reflection of our strategic investments in infrastructure and performance, discovery, and the virtual economy, which continue to create fertile conditions for creators to thrive as part of a healthy, interconnected ecosystem," said CEO David Baszucki in a release.Baszucki added that the company is looking to grab 10% of the global gaming content market.Read more CNBC newsMeta's big AI spending blitz will continue into 2026Microsoft stock pops on earnings beat as Azure annual revenue tops $75 billionEBay stock surges on earnings beat, rosy guidanceMeta's Reality Labs posts $4.53 billion loss in second quarterRoblox raised its booking guidance for the third quarter and now expects between $1.59 billion and $1.64 billion
FactSet expected $1.42 billion in third-quarter bookings.The gaming platform did report a net loss of $279.38 million, or 41 cents per
Roblox had a net loss of $205.88 million, or 32 cents per , in the same quarter a year ago.The platform rolled out new age verification tools two weeks ago, as the broader gaming industry and app stores have faced regulatory pressure to imve safety for young users and limit access to certain types of content.Roblox Chief Safety Officer Matt Kaufman said the age estimation tools will help keep younger users from accessing "something that should be limited to an older audience — 13 and over."Kaufman said having more mature content opportunities will help teens and adults stay on Roblox instead of moving to other platforms.Don’t miss these insights from CNBC Bank of America says these five stocks have more room to run ahead of earningsThese overbought stocks could take a dip after the market's record gainsGoldman Sachs is getting worried the economyWhat the prediction are saying the big Wall Street events ahead
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